fix: if the first lap is not valid the fastest lap will no longer be compared to the broken lap

This commit is contained in:
2019-12-26 20:28:45 +01:00
parent 58f44dc957
commit 64c5e426b3

View File

@@ -102,18 +102,19 @@ int QVectorHelper::getMinSec3(const QVector<QVector<int>> x) {
int QVectorHelper::getMin(const QVector<QVector<int>> x) {
int min = 9999;
if (x.size() > 0) {
if (x.at(0).size() >= 3) {
if (getCurTime(x.at(0)) >= minTrackTime &&
x.at(0).at(0) > QVectorHelper::minSec1 &&
x.at(0).at(1) > QVectorHelper::minSec2 &&
x.at(0).at(2) > QVectorHelper::minSec3) {
min = getCurTime(x.at(0));
if (x.size() > 0) { // at least one lap is available
for(auto vec : x){
if (vec.size() >= 3) { // check if 3 sectors are available
if (getCurTime(x.at(0)) >= minTrackTime &&
vec.at(0) > QVectorHelper::minSec1 &&
vec.at(1) > QVectorHelper::minSec2 &&
vec.at(2) > QVectorHelper::minSec3) { // check if lap is valid
min = getCurTime(vec);
break;
}
}
}
else {
return 9999;
}
}
else {
return 9999;