fix: if the first lap is not valid the fastest lap will no longer be compared to the broken lap

This commit is contained in:
2019-12-26 20:28:45 +01:00
parent 58f44dc957
commit 64c5e426b3

View File

@@ -102,18 +102,19 @@ int QVectorHelper::getMinSec3(const QVector<QVector<int>> x) {
int QVectorHelper::getMin(const QVector<QVector<int>> x) { int QVectorHelper::getMin(const QVector<QVector<int>> x) {
int min = 9999; int min = 9999;
if (x.size() > 0) { if (x.size() > 0) { // at least one lap is available
if (x.at(0).size() >= 3) {
if (getCurTime(x.at(0)) >= minTrackTime && for(auto vec : x){
x.at(0).at(0) > QVectorHelper::minSec1 && if (vec.size() >= 3) { // check if 3 sectors are available
x.at(0).at(1) > QVectorHelper::minSec2 && if (getCurTime(x.at(0)) >= minTrackTime &&
x.at(0).at(2) > QVectorHelper::minSec3) { vec.at(0) > QVectorHelper::minSec1 &&
min = getCurTime(x.at(0)); vec.at(1) > QVectorHelper::minSec2 &&
vec.at(2) > QVectorHelper::minSec3) { // check if lap is valid
min = getCurTime(vec);
break;
}
} }
} }
else {
return 9999;
}
} }
else { else {
return 9999; return 9999;