changed more pointers to smart points
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@@ -313,6 +313,7 @@ void HardwareSetup::run() {
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} // end HARDWARE_VERSION 2
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else if (HARDWARE_VERSION == 3) {
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uint8_t dummy[sizeof(struct TransCheck)] = {0};
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fd = open(PORT_PATH, O_RDONLY);
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while (this->fd < 0) {
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@@ -360,8 +361,8 @@ void HardwareSetup::run() {
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usleep(50000); // 150ms
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for (int i = 0; i < 6; i++) {
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if (received->begin == '#' && received->end == '!') {
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if (received->begin == '#' && received->end == '!') {
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for (int i = 0; i < 6; i++) {
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cout << "i: " << i << " time: "
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<< static_cast<int>(received->data[i].time)
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<< " update: "
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@@ -412,12 +413,16 @@ void HardwareSetup::run() {
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break;
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}
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}
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} // dataframe ok
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else {
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// dataframe not ok
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tcflush(fd, TCIFLUSH);
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}
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} // dataframe ok
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else {
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// dataframe not ok
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tcflush(fd, TCIFLUSH);
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}
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// overwrite received data to prevent same data gets read one more
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// time; dummy data is array of zeros
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memcpy(received.get(), dummy, sizeof(struct TransCheck));
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}
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}
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else {
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@@ -56,9 +56,10 @@ MainWindow::~MainWindow() {
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}
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void MainWindow::WindowTraining() {
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// this->interfaceTraining = new Training(this, this->db);
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this->interfaceTraining = std::make_shared<Training>(this, this->db);
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this->interfaceTraining->show();
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{
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this->interfaceTraining = std::make_shared<Training>(this, this->db);
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this->interfaceTraining->show();
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}
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}
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void MainWindow::NewWindowSettings() {
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@@ -21,7 +21,7 @@ int QVectorHelper::getCurTime(const QVector<int> x) {
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int QVectorHelper::getMinSec1(const QVector<QVector<int>> x) {
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int min = 9999;
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if (x.size() > 0) {
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if (x.at(0).size() >= 3) {
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if (x.at(0).size() >= 4) {
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if (x.at(0).at(0) >= minSec1) {
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min = x.at(0).at(0);
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}
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@@ -35,7 +35,7 @@ int QVectorHelper::getMinSec1(const QVector<QVector<int>> x) {
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}
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for (int i = 1; i < x.size(); i++) {
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if (x.at(i).size() >= 1) {
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if (x.at(i).size() >= 3) { // entire lap
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if (x.at(i).at(0) < min) {
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if (x.at(i).at(0) >= minSec1) {
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min = x.at(i).at(0);
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@@ -62,7 +62,7 @@ int QVectorHelper::getMinSec2(const QVector<QVector<int>> x) {
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}
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for (int i = 1; i < x.size(); i++) {
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if (x.at(0).size() >= 2) {
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if (x.at(0).size() >= 3) { // entire lap
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if (x.at(i).at(1) < min) {
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if (x.at(0).at(1) >= minSec2) {
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min = x.at(i).at(1);
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@@ -89,7 +89,7 @@ int QVectorHelper::getMinSec3(const QVector<QVector<int>> x) {
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}
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for (int i = 1; i < x.size(); i++) {
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if (x.at(i).size() >= 3) {
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if (x.at(i).size() >= 3) { // entire lap
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if (x.at(i).at(2) < min) {
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if (x.at(0).at(2) >= minSec3) {
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min = x.at(i).at(2);
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21
training.cpp
21
training.cpp
@@ -3,6 +3,7 @@
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#include "timemodel.h"
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#include "ui_training.h"
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#include "unistd.h"
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#include <QCloseEvent>
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#include <QListWidgetItem>
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#include <QObject>
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#include <QShortcut>
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@@ -49,13 +50,15 @@ Training::Training(QWidget * parent, std::shared_ptr<DataBase> db)
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// SLOT(prepareNextRace())); QObject::connect(this->ui->pBStop,
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// SIGNAL(clicked()), this, SLOT(stopClicked()));
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QShortcut * shortcut = new QShortcut(QKeySequence("Ctrl+Q"), this);
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QShortcut * shellReset = new QShortcut(QKeySequence("Ctrl+s"), this);
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QShortcut * deaReset = new QShortcut(QKeySequence("Ctrl+d"), this);
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shortcut = std::make_shared<QShortcut>(QKeySequence("Ctrl+Q"), this);
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shellReset = std::make_shared<QShortcut>(QKeySequence("Ctrl+s"), this);
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deaReset = std::make_shared<QShortcut>(QKeySequence("Ctrl+d"), this);
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QObject::connect(shortcut, SIGNAL(activated()), this, SLOT(close()));
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QObject::connect(shellReset, SIGNAL(activated()), this, SLOT(ResetShell()));
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QObject::connect(deaReset, SIGNAL(activated()), this, SLOT(ResetDea()));
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QObject::connect(shortcut.get(), SIGNAL(activated()), this, SLOT(close()));
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QObject::connect(shellReset.get(), SIGNAL(activated()), this,
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SLOT(ResetShell()));
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QObject::connect(deaReset.get(), SIGNAL(activated()), this,
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SLOT(ResetDea()));
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QObject::connect(this->ui->pBReset, SIGNAL(clicked()), this, SLOT(Reset()));
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QObject::connect(this->ui->pBResetDea, SIGNAL(clicked()), this,
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@@ -86,7 +89,7 @@ Training::Training(QWidget * parent, std::shared_ptr<DataBase> db)
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}
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}
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void Training::ResetShell() {
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cout << "reset shell" << endl;
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this->VecShell.clear();
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// this->ui->lWShellTime->clear();
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@@ -104,6 +107,7 @@ void Training::ResetShell() {
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this->ui->lShellLaps->setText("0");
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}
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void Training::ResetDea() {
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cout << "reset dea" << endl;
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this->VecDea.clear();
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// this->ui->lWDeaTime->clear();
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@@ -255,8 +259,7 @@ void Training::shellSlot(int time, int sector) {
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}
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void Training::closeEvent(QCloseEvent * event) {
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Hardware->setStop();
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this->close();
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Q_UNUSED(event);
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event->accept();
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}
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void Training::deaSlot(int time, int sector) {
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@@ -5,6 +5,7 @@
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#include "hardwaresetup.h"
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#include "timemodel.h"
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#include <QMainWindow>
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#include <QShortcut>
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#include <memory>
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#include <string>
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#include <vector>
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@@ -53,6 +54,11 @@ class Training : public QMainWindow {
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TimeModel * timeModelShell;
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QVector<int> minSecTime;
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// shortcuts
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std::shared_ptr<QShortcut> shellReset;
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std::shared_ptr<QShortcut> shortcut;
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std::shared_ptr<QShortcut> deaReset;
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public slots:
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void ResetShell();
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void ResetDea();
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