Files
Rennbahn/training.cpp

263 lines
8.6 KiB
C++

#include "training.h"
#include "ui_training.h"
#include <QObject>
#include <string>
#include <sstream>
#include <iostream>
#include <QShortcut>
#include "unistd.h"
#include <QListWidgetItem>
#include "timemodel.h"
#include "qvectorhelper.h"
using std::vector;
using std::string;
using std::cout;
using std::endl;
Training::Training(QWidget *parent, DataBase *db) :
QMainWindow(parent),
ui(new Ui::Training)
{
ui->setupUi(this);
this->db = db;
string statement = "select mindestrundendauer from renndauer where id like 1";
this->minimumTime = this->db->getData(statement, 1)[0][0].toInt();
this->finished = false;
firstTimeDea = true;
firstTimeShell = true;
started = true;
paused = false;
this->Hardware = new HardwareSetup;
Hardware->start();
QObject::connect(Hardware, SIGNAL(Dea(int, int)), this, SLOT(deaSlot(int, int)));
QObject::connect(Hardware, SIGNAL(Shell(int, int)), this, SLOT(shellSlot(int, int)));
//QObject::connect(this->ui->pBNextRace, SIGNAL(clicked()), this, SLOT(prepareNextRace()));
//QObject::connect(this->ui->pBStop, SIGNAL(clicked()), this, SLOT(stopClicked()));
QShortcut *shortcut = new QShortcut(QKeySequence("Ctrl+Q"), this);
QShortcut *shellReset = new QShortcut(QKeySequence("Ctrl+s"), this);
QShortcut *deaReset = new QShortcut(QKeySequence("Ctrl+d"), this);
QObject::connect(shortcut, SIGNAL(activated()), this, SLOT(close()));
QObject::connect(shellReset, SIGNAL(activated()), this, SLOT(ResetShell()));
QObject::connect(deaReset, SIGNAL(activated()), this, SLOT(ResetDea()));
QObject::connect(this->ui->pBReset, SIGNAL(clicked()), this, SLOT(Reset()));
QObject::connect(this->ui->pBResetDea, SIGNAL(clicked()), this, SLOT(ResetDea()));
QObject::connect(this->ui->pBResetShell, SIGNAL(clicked()), this, SLOT(ResetShell()));
}
void Training::ResetShell(){
this->VecShell.clear();
// this->ui->lWShellTime->clear();
timeModelShell = new TimeModel(VecShell, this);
this->ui->lWShellTime->setModel(timeModelShell);
this->ui->lBestZeitShell->setText("");
this->ui->lCurRoundTimeShell->setText("");
this->firstTimeShell = true;
}
void Training::ResetDea(){
this->VecDea.clear();
//this->ui->lWDeaTime->clear();
timeModelDea = new TimeModel(VecDea, this);
this->ui->lWDeaTime->setModel(timeModelDea);
this->ui->lBestZeitDea->setText("");
this->ui->lCurRoundDea->setText("");
this->firstTimeDea = true;
}
void Training::Reset(){
this->VecShell.clear();
this->VecDea.clear();
// this->ui->lWDeaTime->clear();
// this->ui->lWShellTime->clear();
this->ui->lBestZeitDea->setText("");
this->ui->lBestZeitShell->setText("");
this->ui->lCurRoundTimeShell->setText("");
this->ui->lCurRoundDea->setText("");
this->firstTimeShell = true;
this->firstTimeDea = true;
}
void Training::prepareNextRace(){
this->firstTimeShell = true;
this->firstTimeDea = true;
// this->ui->lWShellTime->clear();
// this->ui->lWDeaTime->clear();
this->ui->lBestZeitDea->setText("");
this->ui->lBestZeitShell->setText("");
this->ui->lCurRoundTimeShell->setText("");
this->ui->lCurRoundDea->setText("");
this->finished = false;
this->paused = false;
this->started = true;
}
void Training::shellSlot(int time, int sector){
cout << "Shell slot" << endl;
// slot is called when a sector is finished
// time is given in ms
// counting of sector beginns at 1
if(started && !paused && !this->finished){
if(firstTimeShell){
firstTimeShell = false;
}
else{
switch(sector){
case 1:
VecShell.push_back(QVector<int>());
VecShell.last().push_back(time);
timeModelShell = new TimeModel(VecShell, this);
this->ui->lWShellTime->setModel(timeModelShell);
break;
case 2:
if(VecShell.size() > 0){
if(VecShell.last().size() == 1){
cout << time << sector << endl;
VecShell.last().push_back(time);
timeModelShell = new TimeModel(VecShell, this);
this->ui->lWShellTime->setModel(timeModelShell);
}
else{
}
}
break;
case 3:
if(VecShell.size() > 0){
//cout << "Time sec 3: " << time << endl;
if(VecShell.last().size() == 2){
// cout << time << sector << endl;
VecShell.last().push_back(time);
// add sum to vector
VecShell.last().push_back(QVectorHelper::getCurTime(VecShell.last()));
timeModelShell = new TimeModel(VecShell, this);
this->ui->lWShellTime->setModel(timeModelShell);
}
// best time on widget
if(QVectorHelper::getCurTime(VecShell.last()) <= QVectorHelper::getMin(VecShell)){
ui->lBestZeitShell->setText(QString::number((double)QVectorHelper::getMin(VecShell)/1000));
}
ui->lCurRoundTimeShell->setText(QString::number((double)QVectorHelper::getCurTime(VecShell.last())/1000));
}
break;
}
ui->lWShellTime->scrollToBottom();
ui->lWShellTime->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch);
}
}
}
void Training::closeEvent(QCloseEvent *event){
Hardware->setStop();
delete this->Hardware;
}
void Training::deaSlot(int time, int sector){
// slot is called when a sector is finished
// time is given in ms
// counting of sector beginns at 1
if(started && !paused && !this->finished){
if(firstTimeDea){
firstTimeDea = false;
}
else{
switch(sector){
case 1:
VecDea.push_back(QVector<int>());
VecDea.last().push_back(time);
cout << "Dea Sektor 1" << endl;
timeModelDea = new TimeModel(VecDea, this);
this->ui->lWDeaTime->setModel(timeModelDea);
break;
case 2:
if(VecDea.size() > 0){
if(VecDea.last().size() == 1){
cout << time << sector << endl;
VecDea[VecDea.size()-1].push_back(time);
timeModelDea = new TimeModel(VecDea, this);
this->ui->lWDeaTime->setModel(timeModelDea);
}
else{
//VecDea[VecDea.size()-1].append(9999);
}
}
break;
case 3:
if(VecDea.size() > 0){
//cout << "Time sec 3: " << time << endl;
if(VecDea.last().size() == 2){
// cout << time << sector << endl;
VecDea.last().push_back(time);
// add sum to vector
VecDea.last().push_back(QVectorHelper::getCurTime(VecDea.last()));
timeModelDea = new TimeModel(VecDea, this);
this->ui->lWDeaTime->setModel(timeModelDea);
}
// best time on widget
cout << "cur time: " << QVectorHelper::getCurTime(VecDea.last()) << endl;
cout << "min time: " << QVectorHelper::getMin(VecDea) << endl;
if(QVectorHelper::getCurTime(VecDea.last()) <= QVectorHelper::getMin(VecDea)){
ui->lBestZeitDea->setText(QString::number((double)QVectorHelper::getMin(VecDea)/1000));
}
ui->lCurRoundDea->setText(QString::number((double)QVectorHelper::getCurTime(VecDea.last())/1000));
}
break;
}
ui->lWDeaTime->scrollToBottom();
ui->lWDeaTime->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch);
}
}
}
Training::~Training()
{
this->Hardware->setStop();
usleep(1000);
delete this->Hardware;
delete ui;
}