248 lines
8.8 KiB
C++
248 lines
8.8 KiB
C++
#include "training.h"
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#include "ui_training.h"
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#include <QObject>
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#include <string>
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#include <sstream>
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#include <iostream>
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#include <QShortcut>
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#include "unistd.h"
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#include <QListWidgetItem>
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#include "timemodel.h"
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#include "qvectorhelper.h"
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using std::vector;
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using std::string;
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using std::cout;
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using std::endl;
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Training::Training(QWidget *parent, DataBase *db) :
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QMainWindow(parent),
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ui(new Ui::Training)
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{
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ui->setupUi(this);
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this->db = db;
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string statement = "select mindestrundendauer from renndauer where id like 1";
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this->minimumTime = this->db->getData(statement, 1)[0][0].toInt();
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this->finished = false;
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firstTimeDea = true;
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firstTimeShell = true;
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started = true;
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paused = false;
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this->Hardware = new HardwareSetup;
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Hardware->start();
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QObject::connect(Hardware, SIGNAL(Dea(int, int)), this, SLOT(deaSlot(int, int)));
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QObject::connect(Hardware, SIGNAL(Shell(int, int)), this, SLOT(shellSlot(int, int)));
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//QObject::connect(this->ui->pBNextRace, SIGNAL(clicked()), this, SLOT(prepareNextRace()));
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//QObject::connect(this->ui->pBStop, SIGNAL(clicked()), this, SLOT(stopClicked()));
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QShortcut *shortcut = new QShortcut(QKeySequence("Ctrl+Q"), this);
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QShortcut *shellReset = new QShortcut(QKeySequence("Ctrl+s"), this);
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QShortcut *deaReset = new QShortcut(QKeySequence("Ctrl+d"), this);
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QObject::connect(shortcut, SIGNAL(activated()), this, SLOT(close()));
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QObject::connect(shellReset, SIGNAL(activated()), this, SLOT(ResetShell()));
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QObject::connect(deaReset, SIGNAL(activated()), this, SLOT(ResetDea()));
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QObject::connect(this->ui->pBReset, SIGNAL(clicked()), this, SLOT(Reset()));
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QObject::connect(this->ui->pBResetDea, SIGNAL(clicked()), this, SLOT(ResetDea()));
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QObject::connect(this->ui->pBResetShell, SIGNAL(clicked()), this, SLOT(ResetShell()));
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// fill minSecTimes vector
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statement = "select minsec1, minsec2, minsec3 from renndauer order by id DESC limit 1";
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vector< vector< QString > > res;
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res = db->getData(statement, 3);
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this->minSecTime.append(res[0][0].toInt());
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this->minSecTime.append(res[0][1].toInt());
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this->minSecTime.append(res[0][2].toInt());
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}
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void Training::ResetShell(){
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this->VecShell.clear();
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// this->ui->lWShellTime->clear();
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timeModelShell = new TimeModel(VecShell, minSecTime, this);
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this->ui->lWShellTime->setModel(timeModelShell);
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this->ui->lBestZeitShell->setText("∞");
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this->ui->lCurRoundTimeShell->setText("∞");
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this->firstTimeShell = true;
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}
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void Training::ResetDea(){
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this->VecDea.clear();
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//this->ui->lWDeaTime->clear();
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timeModelDea = new TimeModel(VecDea, minSecTime, this);
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this->ui->lWDeaTime->setModel(timeModelDea);
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this->ui->lBestZeitDea->setText("∞");
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this->ui->lCurRoundDea->setText("∞");
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this->firstTimeDea = true;
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}
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void Training::Reset(){
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this->ResetDea();
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this->ResetShell();
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}
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void Training::prepareNextRace(){
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this->firstTimeShell = true;
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this->firstTimeDea = true;
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// this->ui->lWShellTime->clear();
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// this->ui->lWDeaTime->clear();
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this->ui->lBestZeitDea->setText("∞");
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this->ui->lBestZeitShell->setText("∞");
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this->ui->lCurRoundTimeShell->setText("∞");
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this->ui->lCurRoundDea->setText("∞");
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this->finished = false;
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this->paused = false;
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this->started = true;
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}
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void Training::shellSlot(int time, int sector){
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// slot is called when a sector is finished
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// time is given in ms
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// counting of sector beginns at 1
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cout << "received Shelltime: " << time << sector << endl;
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if(started && !paused && !this->finished){
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if(firstTimeShell){
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firstTimeShell = false;
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}
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else{
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switch(sector){
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case 1:
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VecShell.push_back(QVector<int>());
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VecShell.last().push_back(time);
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timeModelShell = new TimeModel(VecShell, minSecTime, this);
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this->ui->lWShellTime->setModel(timeModelShell);
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break;
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case 2:
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if(VecShell.size() > 0){
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if(VecShell.last().size() == 1){
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// cout << time << sector << endl;
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VecShell.last().push_back(time);
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timeModelShell = new TimeModel(VecShell, minSecTime, this);
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this->ui->lWShellTime->setModel(timeModelShell);
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}
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}
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break;
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case 3:
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if(VecShell.size() > 0){
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//cout << "Time sec 3: " << time << endl;
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if(VecShell.last().size() == 2){
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// cout << time << sector << endl;
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VecShell.last().push_back(time);
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// add sum to vector
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VecShell.last().push_back(QVectorHelper::getCurTime(VecShell.last()));
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timeModelShell = new TimeModel(VecShell, minSecTime, this);
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this->ui->lWShellTime->setModel(timeModelShell);
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}
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// best time on widget
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if(QVectorHelper::getCurTime(VecShell.last()) <= QVectorHelper::getMin(VecShell)){
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ui->lBestZeitShell->setText(QString::number((double)QVectorHelper::getMin(VecShell)/1000));
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}
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ui->lCurRoundTimeShell->setText(QString::number((double)QVectorHelper::getCurTime(VecShell.last())/1000));
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}
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break;
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}
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ui->lWShellTime->scrollToBottom();
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ui->lWShellTime->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch);
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}
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}
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}
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void Training::closeEvent(QCloseEvent *event){
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Hardware->setStop();
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//delete this->Hardware;
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}
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void Training::deaSlot(int time, int sector){
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// slot is called when a sector is finished
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// time is given in ms
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// counting of sector beginns at 1
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cout << "received Deatime: " << time << sector << endl;
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if(started && !paused && !this->finished){
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if(firstTimeDea){
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firstTimeDea = false;
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}
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else{
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switch(sector){
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case 1:
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VecDea.push_back(QVector<int>());
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VecDea.last().push_back(time);
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// cout << "Dea Sektor 1" << endl;
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timeModelDea = new TimeModel(VecDea, minSecTime, this);
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this->ui->lWDeaTime->setModel(timeModelDea);
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break;
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case 2:
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if(VecDea.size() > 0){
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if(VecDea.last().size() == 1){
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// cout << time << sector << endl;
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VecDea[VecDea.size()-1].push_back(time);
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timeModelDea = new TimeModel(VecDea, minSecTime, this);
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this->ui->lWDeaTime->setModel(timeModelDea);
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}
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else{
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//VecDea[VecDea.size()-1].append(9999);
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}
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}
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break;
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case 3:
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if(VecDea.size() > 0){
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//cout << "Time sec 3: " << time << endl;
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if(VecDea.last().size() == 2){
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// cout << time << sector << endl;
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VecDea.last().push_back(time);
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// add sum to vector
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VecDea.last().push_back(QVectorHelper::getCurTime(VecDea.last()));
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timeModelDea = new TimeModel(VecDea, minSecTime, this);
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this->ui->lWDeaTime->setModel(timeModelDea);
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}
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// best time on widget
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// cout << "cur time: " << QVectorHelper::getCurTime(VecDea.last()) << endl;
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// cout << "min time: " << QVectorHelper::getMin(VecDea) << endl;
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if(QVectorHelper::getCurTime(VecDea.last()) <= QVectorHelper::getMin(VecDea)){
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ui->lBestZeitDea->setText(QString::number((double)QVectorHelper::getMin(VecDea)/1000));
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}
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ui->lCurRoundDea->setText(QString::number((double)QVectorHelper::getCurTime(VecDea.last())/1000));
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}
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break;
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}
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ui->lWDeaTime->scrollToBottom();
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ui->lWDeaTime->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch);
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}
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}
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}
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Training::~Training()
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{
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cout << "destr Training" << endl;
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this->Hardware->setStop();
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usleep(1000000);
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delete this->Hardware;
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delete ui;
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}
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