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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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15
platformio.ini
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15
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32dev]
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platform = espressif32
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board = esp32dev
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framework = arduino
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upload_port = COM[6]
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27
src/.clang-format
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27
src/.clang-format
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---
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# We'll use defaults from the LLVM style, but with 4 columns indentation.
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BasedOnStyle: LLVM
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IndentWidth: 4
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---
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Language: Cpp
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# Force pointers to the type for C++.
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DerivePointerAlignment: false
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PointerAlignment: Middle
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AlignTrailingComments: true
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BreakBeforeBraces: Custom
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BraceWrapping:
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BeforeElse: true
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AllowShortBlocksOnASingleLine: false
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AllowShortFunctionsOnASingleLine: InlineOnly
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AccessModifierOffset: -4
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ColumnLimit: 100
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---
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Language: JavaScript
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# Use 100 columns for JS.
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ColumnLimit: 100
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---
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Language: Proto
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# Don't format .proto files.
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DisableFormat: true
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...
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171
src/main.cpp
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171
src/main.cpp
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#include <Arduino.h>
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/*Program to use GATT service on ESP32 to send Battery Level
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* ESP32 works as server - Mobile as client
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* Program by: B.Aswinth Raj
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* Dated on: 13-10-2018
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* Website: www.circuitdigest.com
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*/
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#include <BLE2902.h>
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#include <BLEDevice.h>
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#include <BLEServer.h> //Library to use BLE as server
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#include <BLEUtils.h>
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//#define TESTMODE 1
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bool _BLEClientConnected = false;
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#define AlarmService BLEUUID((uint16_t)0x1811) // ialert notification 0x1802
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BLECharacteristic AlarmCharacteristic(BLEUUID((uint16_t)0x2A46), BLECharacteristic::PROPERTY_WRITE);
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BLEDescriptor AlarmLevelDescriptor(BLEUUID((uint16_t)0x2901));
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BLEServer * pServer = NULL;
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bool deviceConnected = false;
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bool oldDeviceConnected = false;
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uint32_t value = 0;
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class MyServerCallbacks : public BLEServerCallbacks {
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void onConnect(BLEServer * pServer) {
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deviceConnected = true;
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_BLEClientConnected = true;
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};
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void onDisconnect(BLEServer * pServer) {
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_BLEClientConnected = false;
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deviceConnected = false;
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}
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};
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// uint8_t toggle = 0;
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uint8_t alarmFired = 0;
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class MyAlarmCallback : public BLECharacteristicCallbacks {
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void onWrite(BLECharacteristic * pCharacteristic) {
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alarmFired = 1;
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// if (toggle) {
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// digitalWrite(32, HIGH);
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// toggle = 0;
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// }
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// else {
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// digitalWrite(32, LOW);
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// toggle = 1;
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// }
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}
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};
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void InitBLE() {
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BLEDevice::init("OilCheck");
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// Create the BLE Server
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BLEServer * pServer = BLEDevice::createServer();
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pServer->setCallbacks(new MyServerCallbacks());
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// Create BLE Service
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BLEService * pAlarm = pServer->createService(AlarmService);
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pAlarm->addCharacteristic(&AlarmCharacteristic);
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// AlarmLevelDescriptor.setValue("on/off");
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// AlarmCharacteristic.addDescriptor(&AlarmLevelDescriptor);
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AlarmCharacteristic.setCallbacks(new MyAlarmCallback);
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AlarmCharacteristic.addDescriptor(new BLE2902());
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pServer->getAdvertising()->addServiceUUID(AlarmService);
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// pAlarm->
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pAlarm->start();
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// Start advertising
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BLEAdvertising * pAdvertising = BLEDevice::getAdvertising();
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pAdvertising->addServiceUUID(AlarmService);
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pAdvertising->setScanResponse(true);
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BLEDevice::startAdvertising();
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}
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volatile int ctr;
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hw_timer_t * timer = NULL;
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portMUX_TYPE timerMux = portMUX_INITIALIZER_UNLOCKED;
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void IRAM_ATTR onTimer() {
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portENTER_CRITICAL_ISR(&timerMux);
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ctr++;
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portEXIT_CRITICAL_ISR(&timerMux);
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}
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void setup() {
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// upcounting timer 1MHz
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timer = timerBegin(0, 40, true);
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timerAttachInterrupt(timer, &onTimer, true);
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timerAlarmWrite(timer, 100000, true);
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timerAlarmEnable(timer);
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// blink led
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pinMode(32, OUTPUT);
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// status led
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pinMode(33, OUTPUT);
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Serial.begin(115200);
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Serial.println("Start BLE");
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InitBLE();
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}
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std::string x;
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int state = 0;
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void loop() {
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// BatteryLevelCharacteristic.setValue(&level, 1);
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// BatteryLevelCharacteristic.notify();
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// x = AlarmCharacteristic.getValue();
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// occures every 100ms
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if (ctr > 0) {
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portENTER_CRITICAL(&timerMux);
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ctr--;
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portEXIT_CRITICAL(&timerMux);
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#if defined TESTMODE
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if (state % 2 == 0) {
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digitalWrite(32, HIGH);
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}
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else {
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digitalWrite(32, LOW);
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}
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state++;
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#else
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if (alarmFired) {
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if (state % 2 == 0) {
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digitalWrite(32, HIGH);
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}
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else {
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digitalWrite(32, LOW);
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}
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state++;
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}
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#endif
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if (state == 22) {
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state = 0;
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#if defined TESTMODE
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ctr = -20;
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#endif
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alarmFired = 0;
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}
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}
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if (deviceConnected) {
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digitalWrite(33, HIGH);
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// //pCharacteristic->setValue((uint8_t*)&value, 4);
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// pCharacteristic->notify();
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// value++;
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delay(10); // bluetooth stack will go into congestion, if too many packets are sent, in 6
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// hours test i was able to go as low as 3ms
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}
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// disconnecting
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if (!deviceConnected && oldDeviceConnected) {
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digitalWrite(33, LOW);
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delay(500); // give the bluetooth stack the chance to get things ready
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pServer->startAdvertising(); // restart advertising
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Serial.println("start advertising");
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oldDeviceConnected = deviceConnected;
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}
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// connecting
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if (deviceConnected && !oldDeviceConnected) {
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// do stuff here on connecting
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oldDeviceConnected = deviceConnected;
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}
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delay(500);
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}
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11
test/README
Normal file
11
test/README
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@@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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Reference in New Issue
Block a user