cmake_minimum_required(VERSION 3.22)

#
# This file is generated only once,
# and is not re-generated if converter is called multiple times.
#
# User is free to modify the file as much as necessary
#

# Setup compiler settings
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS ON)


# Define the build type
if(NOT CMAKE_BUILD_TYPE)
    # set(CMAKE_BUILD_TYPE "Debug")
    set(CMAKE_BUILD_TYPE "Release")
endif()

# Set the project name
set(CMAKE_PROJECT_NAME G0Test1)



# Enable compile command to ease indexing with e.g. clangd
set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE)
# -DCMAKE_EXPORT_COMPILE_COMMANDS=On 

# Enable CMake support for ASM and C languages
enable_language(ASM CXX)

set(__cplusplus TRUE)

# Core project settings
project(${CMAKE_PROJECT_NAME})
message("Build type: " ${CMAKE_BUILD_TYPE})

# Create an executable object type
add_executable(${CMAKE_PROJECT_NAME})

# Add STM32CubeMX generated sources
add_subdirectory(cmake/stm32cubemx)

# Link directories setup
target_link_directories(${CMAKE_PROJECT_NAME} PRIVATE
    # Add user defined library search paths
)

# Add sources to executable
target_sources(${CMAKE_PROJECT_NAME} PRIVATE
    # Add user sources here
)

# Add include paths
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE
    # Add user defined include paths
)

# get_target_property(APP_SOURCES ${CMAKE_PROJECT_NAME} SOURCES)
# list(REMOVE_ITEM APP_SOURCES 
#     ${CMAKE_CURRENT_SOURCE_DIR}/Core/Src/main.c
# )
# set_property(TARGET ${CMAKE_PROJECT_NAME} PROPERTY SOURCES "${APP_SOURCES}"
#     ${CMAKE_CURRENT_SOURCE_DIR}/../../Core/Src/TLE5012.cpp
# )


# Add project symbols (macros)
target_compile_definitions(${CMAKE_PROJECT_NAME} PRIVATE
    # Add user defined symbols
)

# Add linked libraries
target_link_libraries(${CMAKE_PROJECT_NAME}
    stm32cubemx
    # Add user defined libraries
    # -lstdc++
)
